![]() ![]() “But meanwhile, Dennis Muren at Industrial Light & Magic had been working in CG and showed a test shot to Steven. “We were talking about how we`d have to build new rigs, how we’d expand,” says Jules Roman, producer and co-owner of Tippett Studio along with her husband, Phil Tippett. SOFTIMAGE|3D v4.0 and XSI 2.0 are scheduled to be released in Fall 2001.In late 1991, when Phil Tippett and his colleagues at Tippett Studio (Berkeley, CA) began thinking about the stop-motion animation they expected to do for their next big movie, they had no idea that the movie, Jurassic Park, would instead signal the end of traditional stop-motion animation at Tippett Studio. The SOFTIMAGE | FTK (File Tool Kit), which is available for free from the Softimage Website, allows developers to easily incorporate support for dotXSI files in their own applications using a robust, standardized library. ![]() The new dotXSI v3.5 file format allows artists to export real-time shaders to proprietary game engines, licensed middleware solutions or other 3D tools. DotXSI, Softimage's extendable template-based file transfer format for 3D media, has been extended with support for all shader information held in the Render Tree. The SOFTIMAGE|XSI viewports (using the OpenGL API), through which artists interact with their 3D scenes, support real-time shaders directly, providing instant feedback of shader effects. ![]() SOFTIMAGE|XSI 2.0 software users will be able to create effects by directly manipulating the actual real-time rendering capabilities of the target platform, whatever rendering engine is used. In addition, we have priced SOFTIMAGE|3D v4.0 to make this classic product more accessible to segments of the market which do not require the continuous stream of new ground-breaking and innovative features found within our XSI product family." Key new features and enhancements to SOFTIMAGE|3D v4.0 include: Multiple UV Texturing - enabling designers to assign multiple UV mapped textures on polygon mesh domains, using a UV domain of their choice Dopesheet Control for Shader and Custom Fcurve - providing increased control over animation function curves for plug-ins and mental ray shaders Interactive Normal Editing - allowing designers to interactively edit selected shading normals on polygon mesh models, thus providing instant feedback on the shading modifications Enhanced Vertex Color Shading - providing more flexibility for controlling use of vertex colors, especially for developers of next-generation console games Polygon Hide / Unhide - adding the ability to hide and unhide selected polygons. "While the majority of our development efforts continue to focus on our flagship SOFTIMAGE|XSI product family, with v4.0, we have added a number of new features and enhancements to meet the specific needs of our SOFTIMAGE|3D customers, particularly those who are mid-project or in the midst of transitioning their production pipelines over to XSI. The product's great success is a direct result of our long history of listening and responding to our customers' needs," said Michael Stojda, managing director, Softimage. "SOFTIMAGE|3D, an industry-standard for more than 10 years, has been used extensively by more than 13,000 customers in the animation, special effects and games development industry. has announced the release of SOFTIMAGE|3D v4.0 and SOFTIMAGE|XSI 2.0. ![]()
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